Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Aug 29, 2005, 10:36 AM // 10:36   #21
Krytan Explorer
 
Soul Shaker's Avatar
 
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
Advertisement

Disable Ads
Default

Quote:
Originally Posted by varyag
Hall of Heroes should be a 10 minute duel between 2 teams.

The first team to wipe out the other team wins.

If counter reachest 10 minutes, the team with most kills wins.

No morale bonuses, no ghostly heroes (they sit at the sidelines beyond reach) no altars or anything else except an arena to fight in.

Problem solved.



Well said.
Make that a new game type, don't modify the old one.
Soul Shaker is offline   Reply With Quote
Old Aug 29, 2005, 10:54 AM // 10:54   #22
Frost Gate Guardian
 
varyag's Avatar
 
Join Date: Apr 2005
Guild: Wrath of Nature [Fury]
Profession: Me/Mo
Default

Quote:
Originally Posted by Soul Shaker
Make that a new game type, don't modify the old one.
Its a Tournament, there is not room ganking or highly defensive maps...

Free-for-all and King of the Hill belongs to a different type of competition, which might be a good idea for an alternative.
varyag is offline   Reply With Quote
Old Aug 29, 2005, 11:35 AM // 11:35   #23
Wilds Pathfinder
 
Perishiko ReLLiK's Avatar
 
Join Date: Feb 2005
Guild: Divine Guardians of the Soul (Soul)
Profession: Mo/E
Default

Quote:
Originally Posted by varyag
Hall of Heroes should be a 10 minute duel between 2 teams.

The first team to wipe out the other team wins.

If counter reachest 10 minutes, the team with most kills wins.

No morale bonuses, no ghostly heroes (they sit at the sidelines beyond reach) no altars or anything else except an arena to fight in.




Its a Tournament, there is not room ganking or highly defensive maps...

Free-for-all and King of the Hill belongs to a different type of competition, which might be a good idea for an alternative.
Highly agreed. I use to like it during the beta days. But, these arent beta days anymore. In fact, it's nothing even close to being like the beta. With time comes change, and this is a change that i think needs to happen.
Perishiko ReLLiK is offline   Reply With Quote
Old Aug 29, 2005, 12:21 PM // 12:21   #24
Ascalonian Squire
 
Sleet's Avatar
 
Join Date: Jul 2005
Guild: Kaer Morhen
Profession: R/Me
Default

Try to fight with 3 E/mo smiters -_-;;
Sleet is offline   Reply With Quote
Old Aug 29, 2005, 03:41 PM // 15:41   #25
Furnace Stoker
 
MSecorsky's Avatar
 
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
Default

Just make HoH a simple, huge ring arena, with the teams showing up at three points, and if possible make it so the three teams represent each "world", so it's always Europe vs America vs Korea (provided the teams are available).

Then slowly have the walls of the arena close in, forcing everyone closer and closer together...
MSecorsky is offline   Reply With Quote
Old Aug 29, 2005, 05:51 PM // 17:51   #26
Ascalonian Squire
 
Join Date: Aug 2005
Guild: Vampire Counts
Profession: Me/
Default

Quote:
Originally Posted by varyag
Hall of Heroes should be a 10 minute duel between 2 teams.

The first team to wipe out the other team wins.

If counter reachest 10 minutes, the team with most kills wins.

No morale bonuses, no ghostly heroes (they sit at the sidelines beyond reach) no altars or anything else except an arena to fight in.

Problem solved.
Agreed...

as for the current setup... I had a team composed of 2 warriors 2 mesmers 1 ele and 3 monks... when we went into hoh we'd cap it and then just neutralize the other teams smiters with our mesmers while the monks healed everyone from inside some wards (with the ghost) and our wars actually tried to kill other team's monks... unfortunately when faced up against 2 korean teams that spend 4 minutes talking to each other setting up how they will take us down there is not much u can do... we ALL went down in under 50 seconds and then when we saw that they were interrupting each others ghost and we won again WE JUST LAUGHED

ps: we held hoh 4 times in a row and only lost when a silly mesmer (hate people that use same tricks as me ) came and stopped one of our mesmers which gave time for the other teams smiters to to their job
Yawgmoth Kg is offline   Reply With Quote
Old Aug 29, 2005, 06:05 PM // 18:05   #27
Jungle Guide
 
stumpy's Avatar
 
Join Date: Feb 2005
Location: Canucklehead BC, Canada
Guild: Advanced Necro Undead Society
Default

smiting is only as powerful as you let it be. If your staying in a pack ... your not thinking. Know your opponent before you engage ... figure him out with a quick tab to see there team. If you see 2 Warriors and 2 EMo's ... good chance your facing a smiting so spread out and target the appropriate target. Top teams I see play a balanced high damage output build.
stumpy is offline   Reply With Quote
Old Aug 29, 2005, 06:14 PM // 18:14   #28
Desert Nomad
 
Divine Elemental's Avatar
 
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
Default

1 seed can take down a whole smite team.....
healing seed will demolish it stay in a bulk let your monks heal ball
now mesmers are considred as somthing
1 mesmer can shut down 3 emo smiters if played correctly
Divine Elemental is offline   Reply With Quote
Old Aug 29, 2005, 06:18 PM // 18:18   #29
Ascalonian Squire
 
Join Date: Jun 2005
Location: Seattle, Washington
Guild: AS - The Athena Syndrome
Profession: W/Mo
Default

I'd agree, the smiting build isn't impossible to beat. The biggest thing for me is that silly faux KotH match. I say replace it. Throw in an objective-based seige level or something, a little variety, and plenty action throughout the entire match.
Rusch Vokirk is offline   Reply With Quote
Old Aug 29, 2005, 09:27 PM // 21:27   #30
Sunshine
 
zehly's Avatar
 
Join Date: Jul 2005
Location: The Wired
Guild: Daughters of Ananke
Profession: Mo/E
Default

When I bring my necro into HoH (which I can do more now), I bring lingering curse. With that beautiful spell, I can have my team focus on my target, take him down, and use well of profane.
zehly is offline   Reply With Quote
Old Aug 29, 2005, 09:45 PM // 21:45   #31
Ascalonian Squire
 
Join Date: Aug 2005
Guild: Vampire Counts
Profession: Me/
Default

yet another valid strategy... another thing I hope to see more of is damage necros
Yawgmoth Kg is offline   Reply With Quote
Old Aug 29, 2005, 09:47 PM // 21:47   #32
Banned
 
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
Default

smite builds are good but not nearly invincable. not even close. those of you that play them know the weakness. the el/mo it the weakness. kill the el/mo and you win plain and simple.

all you need are 2 KD/AS (1 if he is excellent) , a good necro, a good mesmer, 3 monks and an ele or anyother toon you want. just work together and you will win. take away their damage (the els) and you will flawless them.

easier said than done but more than doable
salja Wachi is offline   Reply With Quote
Old Aug 29, 2005, 10:18 PM // 22:18   #33
Desert Nomad
 
Divine Elemental's Avatar
 
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
Default

Tombs became offly easy....
most groups use smite

u can counter those or just kill the eles quick
and a axe warrior can outheal a monk
a kd/as war is only good for its kd(interupt)
Divine Elemental is offline   Reply With Quote
Old Aug 29, 2005, 10:52 PM // 22:52   #34
Ascalonian Squire
 
Join Date: Jun 2005
Guild: The Kansas City Hotsteppers
Profession: N/E
Default

Quote:
all you need are 2 KD/AS (1 if he is excellent) , a good necro, a good mesmer, 3 monks and an ele or anyother toon you want. just work together and you will win. take away their damage (the els) and you will flawless them.
Might as well take an E/Mo?

I don't see anyone actually coming up with a counter, I just see people making their smite build better.

Last edited by Rook Parcade; Aug 29, 2005 at 10:55 PM // 22:55..
Rook Parcade is offline   Reply With Quote
Old Aug 29, 2005, 11:03 PM // 23:03   #35
Academy Page
 
Senketsou's Avatar
 
Join Date: Jul 2005
Guild: T-L-A
Default

Quote:
Originally Posted by White Designs
Smiting is the only team to make the Hall? That isn't true at all. Smiting is a very counterable and beatable build, its nothing like the Spirit Spam builds, which were indeed overpowered, so needed to be nerfed.

You would be surprised at some of the build's smiters have going for them right now.... Its rediculous, granted there is a counter for everything... but one of the few at the moment that actually works is well of profane for necro's which requires you kill one first, and when one person is running through dealing an undeniable 100 damage per second... finding the right person to kill is sometimes difficult.

Everybody got mad because the cookie-cutter "55" solo monk got a minor nerf to it... However they didnt nerf two or three of the skills that make them invincible for a partial time in pvp, making any good smiting team, a very hard team to beat.
Senketsou is offline   Reply With Quote
Old Aug 29, 2005, 11:04 PM // 23:04   #36
Desert Nomad
 
Divine Elemental's Avatar
 
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
Default

yep
profane really works well
Divine Elemental is offline   Reply With Quote
Old Aug 29, 2005, 11:22 PM // 23:22   #37
Ascalonian Squire
 
Join Date: Jun 2005
Guild: The Kansas City Hotsteppers
Profession: N/E
Default

Well of Profane isn't a counter in the same way Fertile Season was a counter. If you ran fertile season, you couldn't spike yourself. You had to do something different.

Nobody has given a really good reason why you shouldn't take smiters along with you as well as your profane/lingering etc etc.. The damage output they have is great, so why not bring them?

(edit, I suspect there is a counter, and I suspect it involves a lot of movement based hexes. But I haven't seen many people running it yet)
Rook Parcade is offline   Reply With Quote
Old Aug 30, 2005, 01:10 AM // 01:10   #38
Desert Nomad
 
Asplode's Avatar
 
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
Default

Quote:
Originally Posted by Sentao Nugra
they key to beat smiters:

8 monk/mesmers
must be able to heal self for a while, until teammate helps
must have backfire and fast dom recharge weapon

put backfire on the everyone, and heal away while keeping backfire up
Oh, SNAP! IM RUNNING THIS NOW!!!1!1111shift+1
Asplode is offline   Reply With Quote
Old Aug 30, 2005, 01:30 AM // 01:30   #39
Desert Nomad
 
Divine Elemental's Avatar
 
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
Default

lol to beat those pesky signet spikers

*COUGH*
primal echoes :rollseyes:
and qz ^^
bam their skills cost 25 energy each and a monks energy can only be up to 51

lol
Divine Elemental is offline   Reply With Quote
Old Aug 30, 2005, 01:38 AM // 01:38   #40
Wilds Pathfinder
 
ElderAtronach's Avatar
 
Join Date: Jun 2005
Profession: Mo/Me
Default

QZ actually helps E/Mo smiters because their ether renewal charges faster. It hurts their monks quite a bit, but that's another story. QZ and primal completely screw over the Mo/* signet smiters though, but our team has never had any sort of problems with those builds anyway.
ElderAtronach is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Blow_Holez Off-Topic & the Absurd 18 Aug 02, 2005 01:53 AM // 01:53
patch day? static deathbringer Questions & Answers 11 Jun 23, 2005 02:41 PM // 14:41
viet The Riverside Inn 4 Jun 19, 2005 08:28 PM // 20:28
A Second Patch? Kishin The Riverside Inn 6 Jun 17, 2005 07:24 AM // 07:24
New patch! Zai The Riverside Inn 6 Apr 26, 2005 11:39 PM // 23:39


All times are GMT. The time now is 02:36 AM // 02:36.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("